namespace Forma
{
public class TPrincipal: Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager Dispositivo;
public TPrincipal ()
{
Dispositivo = new GraphicsDeviceManager (this);
Content.RootDirectory= "Content";
}
protected override void Initialize ()
{
base.Initialize ();
}
protected override void LoadContent ()
{
}
protected override void UnloadContent ()
{
}
protected override void Update (GameTime AGT)
{
if (GamePad.GetState (PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit ();
base.Update (AGT);
}
protected override void Draw (GameTime AGT)
{
Dispositivo.GraphicsDevice.Clear (Color.CornflowerBlue);
base.Draw (AGT);
}
}
}
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